Still, there are non-bodily harms, harms, including the variety recognized in law and specifically the distress Mr. Bungle caused his victims. The distress is real enough, and it is not out of the question that it should be grounds for claiming that one's real-life rights have been violated. The lingering question, touched upon earlier and unique to cyberspace, is whether the real-life sufferer has "projected" sufficiently into the cyberspace character that, as that character X, X feels sufficient distress to ground a claim that X's rights have been violated. Is the player sufficiently there, in the virtual reality, that he or she can suffer harms comparable to those which would involve violation of rights? Is the comparability sufficient to warrant the claim that X actually has such rights?
I think it is not improbable that there are cases of such
projection even now, though they are surely somewhat pathological
cases. Non-pathological projection can be predicted on a large
scale for the future, but that will happen only if people are
provided with the freedom and security for their characters that
the protections of rights would bring. Hence the need for
construction of moral rights in cyberspace: These rights are a
precondition for our flourishing there, in our virtual avatars.
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